The Girl With All The Gifts & The Last of Us: A Dual Review With No Spoilers

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I watched The Girl With All The Gifts since I was very interested and decided it would be a good while before I could get to the book.

Well.

It’s…okay. It’s not the revelatory burst of cool originality I’d been led to believe, and it’s nowhere near as good as the other zombie flick I saw recently, the Korean Train To Busan which is a revelatory burst of cool and one of the best films in this genre ever made.

The Girl With All The Gifts is kind of tedious, the characters sketchily drawn, and the story underdeveloped. That said, I’d have probably enjoyed it more if it weren’t for one thing:

I’ve played the video game The Last Of Us.

The Girl With All The Gifts is like a clumsy echo of The Last Of Us. It has a similar theme, similar setting, suspiciously similar ideas (The Last Of Us came out a year before the novel). I’m not saying it’s a rip-off, I doubt it is. But the thought occurs.

And while The Girl With All The Gifts is a so-so zombie flick with a few new ideas, The Last Of Us is a goddamned masterpiece.

The Last Of Us is one of those works of art which elevates its medium. It isn’t just possibly the greatest narrative game ever made, it isn’t just a more satisfying cinematic experience than most films…it is literature.

lastofus

The writing, the direction, the art design are all phenomenal. The acting — and acting it is, full motion capture by the actors, with all the subtleties and complexities of real life, and eyes full of humanity — is amazing, and moving, and heartrending. And the characters are real the way the best characters in any medium become real, we live with them and die with them and feel their pain and occasional bits of joy. The settings are gorgeous, a civilization fallen and returning to nature. And the music…good lord, the music. My wife Nydia and I both tear up when we hear just a few notes of this game’s theme.

The Last Of Us, all by itself, entirely justified the money I spent on my PlayStation 4. All other pleasures I get out of it are gravy.

The Girl With All The Gifts just can’t compete. The only reason I’ll remember it is because it’s such a dull shadow of the game that got there first.

Adventures In Customer Service: Guild Wars (NCSOFT)

Years ago, I got into Guild Wars, loved the game, and have been looking forward to Guild Wars 2. I also played some City of Heroes, which is from the same company, NCSOFT.

My favorite character to play in Guild Wars was a ranger/warrior named Otter of Darkwood. Lean and shapely, with long auburn hair, I enjoyed her so much I rebuilt her in several other games I’ve tried over the years, like Age of Conan and Oblivion.

This morning, I remembered Otter and figured I’d pop into the game and kill some things with her. (The shot above I found on my computer, taken long ago).

I clicked on the dusty old Guild Wars icon, and the game went into its auto-update mode, drawing in all the changes and such that have occurred in the many long months since I entered its world. Finally it was ready. I signed in.

And got an error message telling me my account was banned.

Continue reading

Good Memories of 2010, Day 6: Red Dead Redemption

My son asks me periodically what my favorite videogame of all time is. In the past, Halo and God of War (both as trilogies) and Batman: Arkham Asylum have occupied the top spot, depending on my mood when he asked me. But the last time he asked, I said Red Dead Redemption.

RDR is ostensibly a distant sequel to Red Dead Revolver, which I reviewed a long time ago here, but it’s really a sequel only in titular branding. The earlier game was an arcadish shooter in a small world, with a whisper-thin story (and hideous voice acting). The new game is so much more. Continue reading

Good Memories of 2009, Day 8: Ghostbusters

Ghostbusters, The Video Game

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Written by Dan Aykroyd and Harold Ramis, this is pretty much an official sequel to the first two films, and is a lot better than the movie Ghostbusters 2. A lot.

The original actors return to do their own voice and motion-capture performances. Bill Murray, Aykroyd, Ramis, and Ernie Hudson as the intrepid foursome, Annie Potts as their nerdily hot secretary Janine, William Atherton as bureaucratic douche-bag Walter Peck, with Alyssa Milano and Brian Doyle Murray joining the cast as the new love interest and the mayor.

The player takes the role of the new guy, a young rookie stuck with the job of trying out the newest, untested equipment. That equipment of course includes the proton beam, the ghost trap, and the PKE meter from the films, but you get three new weapon types to play around with (the slime gun proving the most fun).

The game captures every element of the Ghostbusters franchise perfectly. The writing is sharp and clever. The performances are lively and dead on. The gameplay is tight and exactly what it should be. The locations are complex and colorful and highly destructible. And the ghosts are varied, entertaining, and multifarious.

The storyline is far better than I’d expected. It starts in familiar territory, with new encounters with old friends like Slimer and the Stay Puft Marshmallow Man, and to be honest I had my doubts about that. But they fully rationalize the inclusion of the old stuff, making it an organic part of the present storyline, allowing you to enjoy the nostalgic encounters early in the game, then moving into lots of new, original material. I’m glad they did this. It was loads of fun blasting the Hotel Sedgwick to pieces, and the battle with Mr. Stay Puft proves to be even more epic and fun than it was in the first film.

Apparently the actors all had so much fun making the game, they finally agreed to do another film, and Ghostbusters 3 is set to start filming next summer.

I played this on the Xbox 360. It’s available on PC and Playstation 3, but if you’re deciding between the Xbox and the PS3 version, definitely go Xbox. The PS3 version’s resolution is 56% of the Xbox version (I base this on several online sources, not on my own observations, and I have both machines, so I’m not speaking out of any particular brand loyalty). There is a Wii version as well, but it’s effectively a different game, with more cartoony graphics.

Vodpod videos no longer available.

Good Memories of 2009, Day 6: The Adventurers

The Adventurers, Temple of Chac

Anyone reading my book, my blog, or probably even the bumps on my head will know that I love pulp adventure. The first three Indiana Jones movies (especially Raiders). The Depression-era novels starring Doc Savage, The Shadow, and The Spider. The modern pulp adventure novels of Matthew Reilly and James Rollins. The Rocketeer and The Phantom and Planetary in the comics.

Last year, early on, I saw news somewhere about a pulpish game that was due out in the fall, and it interested me enough that I put a note to myself on my Google calendar to look it up after it came out to see if it was as good as it looked. When I did, and read the reviews I could find, I ordered it immediately, and gave it to my son for Christmas.

That game was The Adventurers: The Temple of Chac, from AEG and Dust Games, and it rocks. Continue reading

Doc Wilde “a fast mad dash through a landscape littered with mines [of] geek-love”

I just came across the latest review of my book, Doc Wilde and The Frogs of Doom, and it’s from someone who knows ’em some pulp.

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Order Now!

Back in March, I blogged about some oddly inspiring material I found in a new roleplaying game I’d bought (Optimism, Action, and How To Be The Neighborhood Pulp Hero). The text in question “caused a synaptic hiccup and made me think about my life.” Pretty darn cool for a game manual.

The game, Spirit of the Century, is not only the best-by-far pulp game I’ve ever found (and I know most of them, all the way back to the first, 1982’s Daredevils from Fantasy Games Unlimited), it’s quite possibly the greatest face-to-face rpg. I’m reserving final judgment till after I actually have time to play the game, at which time it’ll get a full review here.

My copy of SotC had some issues, alas, but Fred Hicks, one of the game’s co-authors, exhibited some first class customer service and sent me a new copy. These are truly good guys in an industry with an often razor-thin profit margin. I was greatly appreciative at this, so I sent him a signed copy of my book.

Well, apparently Fred read the book, because on October 20th, he gave it a quick review on his blog.

While set in the modern day, this book LOVES pulp (and Lovecraft, for that matter) and makes a bunch of oblique and not so oblique references to it throughout. It’s a breezy, very fast read for an adult, but an adult will be entertained precisely because of those references. It’s like a fast mad dash through a landscape littered with mines that explode with geek-love every now and again.

To summarize the plot would be to tell the story of the whole book, so I’m going to leave that out of this. It’s a fun family romp, has good life lessons for kids, and features a boy child and a girl child who both compete with each other and value each other…And if you’re looking to get your kids primed with some excitement about high-pulp adventure…I think Doc Wilde would be a handy tool for giving that to ’em…

There’s a bit more, which can be found here.

It’s A Hard Knock Life (for Kev and Alice)

Now here’s something you really need to see.

A blog by Robin Burkinshaw relates the poignant ongoing tale of a homeless father and daughter trying to survive in a harsh world. But the harsh world in which they live is inside a computer, and the pair exist only in that virtual realm:

This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes…

I have attempted to tell my experiences with the minimum of embellishment. Everything I describe in here is something that happened in the game. What’s more, a surprising amount of the interesting things in this story were generated by just letting go and watching the Sims’ free will and personality traits take over.

Apparently The Sims has evolved to a point in which the artificial intelligence and social dynamics systems are damned near organic. The Sims have dreams, goals, and emotions and their behavior is driven by those qualities, resulting in complex relationships and interpersonal drama.

This is Kev and his daughter Alice. They’re living on a couple of park benches, surviving on free meals from work and school, and the occasional bucket of ice cream from a neighbour’s fridge.

When you create a person in The Sims 3, you can give them personality traits that determine their behaviour. Kev is mean-spirited, quick to anger, and inappropriate. He also dislikes children, and he’s insane. He’s basically the worst Dad in the world…

His daughter Alice has a kind heart, but suffers from clumsiness and low self-esteem. With those traits, that Dad, and no money, she’s going to have a hard life.

Continue reading

The Fives on Facebook (Another Cool Meme)

I’m enjoying the latest meme-thingy on Facebook, which allows you to choose a list of 5 things (“5 Favorite Foods,” “5 Jobs You’ve Had,” “5 Best Comic Book Characters,” that sort of thing), and allows you to pick pictures to show those things. The results look something like this:

Tim ByrdWho would you want to play you in a movie?
Viggo Mortensen Aidan Quinn Mel Gibson george clooney Tim Byrd
Tim Byrd chose Viggo Mortensen, Aidan Quinn, Mel Gibson, george clooney, Tim Byrd.
Tim ByrdPeople you would like to Punch In The Face!
George W. Bush Dick Cheney Rush Limbaugh and Ann Coulter Glenn Beck and Sean Hannity George W. Bush
Tim Byrd chose George W. Bush, Dick Cheney, Rush Limbaugh and Ann Coulter, Glenn Beck and Sean Hannity, George W. Bush.
Tim ByrdFavorite movies of all time
Indiana Jones and the Raiders of the Lost Ark The Lady Eve Pirates of the Caribbean: The Curse of the Black Pearl The Dark Knight Casino Royale
Tim Byrd chose Indiana Jones and the Raiders of the Lost Ark, The Lady Eve, Pirates of the Caribbean: The Curse of the Black Pearl, The Dark Knight, Casino Royale.
Tim Byrdbiggest celebrity crushes
Shania Twain Salma Hayek Kate Beckinsale Shakira Veronica Lake
Tim Byrd chose Shania Twain, Salma Hayek, Kate Beckinsale, Shakira, Veronica Lake.
Tim Byrdbooks you love
Winter's Tale Something Wicked This Way Comes Wicked: The Life and Times of the Wicked Witch of the West Lonesome Dove The Stand
Tim Byrd chose Winter’s Tale, Something Wicked This Way Comes, Wicked: The Life and Times of the Wicked Witch of the West, Lonesome Dove, The Stand.
Tim ByrdWhere you have lived
Jonesboro, GA Chattanooga, TN Treysa, Germany Kassel, Germany Decatur, GA
Tim Byrd chose Jonesboro, GA, Chattanooga, TN, Treysa, Germany, Kassel, Germany, Decatur, GA.

(I searched for images that truly captured the heart and soul of each of these places).

I’ve been having a bit of fun coming up with my own versions. Here are two I liked doing:

Tim ByrdIngredients You’d Mix To Make Me
Indiana Jones Groucho Marx A Werewolf Wyatt Earp Joss Whedon
Tim Byrd chose Indiana Jones, Groucho Marx, A Werewolf, Wyatt Earp, Joss Whedon.
Tim ByrdPeople I Should Have Married Instead.
Felicia Day Shania Twain JK Rowling Caroline Dhavernas Mary Louise Parker
Tim Byrd chose Felicia Day, Shania Twain, JK Rowling, Caroline Dhavernas, Mary Louise Parker.

Listen To My Radio Debut

mikeI was slated to be on Alpha Waves, the Internet science fiction radio show tonight, one of three guests discussing pulp fiction, as I mentioned in this post. But I realized that I’d agreed to it without remembering that tonight was also the debut event of my friend Terra Elan McVoy’s first novel, Pure. I checked with the guys at Alpha Waves, and they cheerfully agreed to prerecord my segment. Thanks for the flexibility, guys.

So, this morning I called in via Skype and host Nick Chase and I discussed Doc Wilde  and pulp fiction for a while, and it was a good time, even though it was my first time doing this sort of thing. I just listened to the full show with my son, and I have to hand it to the hosts, they do a great job. Eric Mona of Planet Stories and writer Gareth Michael Skarka were interviewed in the segments before mine, and were both very informative and entertaining, leaving me wondering if we’d get to my bit and I’d be all like “Uhhhh…dopey me…” in comparison.

Well, I’m pleased with the way it turned out. That being the case, I’m actually going to tell you where you can find it if you want to listen to it:

Alpha Waves Radio: Pulp Fiction

Podcast Adventures (aka My Life As a Meme)

My post about optimism and action, pulp heroes, and the roleplaying game Spirit of the Century has proven to be one of the most popular posts I’ve ever written. It seems to have become a small-scale meme, bouncing around from reader to reader, echoing in other blogs, other places…

One place it echoed was on the gaming podcast Canon Puncture (if you don’t want to listen to the whole thing, the pertinent segment begins right around time-mark 24:34):

Canon Puncture Podcast

I really enjoyed these guys’ comments.

Optimism, Action, and How To Be The Neighborhood Pulp Hero

You never know where you’re going to find a nugget of crystalline wisdom, something that gives you pause because of its brightness and clarity, that makes you think about how you’re living your life, and how you should be living it.

I found one of these nuggets recently. The unlikely place I found it? Continue reading

Savage Tales

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Back in the day, I worked in the roleplaying game industry.

I’m not talking rpg video games, like World of Warcraft or Oblivion (more’s the pity, because the money would have been way better). No, I’m talking good old fashioned face-to-face, throwin’ dice, drinkin’ root beer and eatin’ Doritos roleplaying games. I got into them when I was a young teen, starting with the original Dungeons & Dragons and moving on to many others like Champions, Traveller, and Daredevils. In my twenties, here and there I’d manage to get some short-lived game together, a little James Bond or Ghostbusters here, a little Paranoia or Justice Inc there.

Then I happened across White Wolf’s Werewolf: The Apocalypse one day (in which players assume the roles of lycanthropic ecoterrorists fighting demonic corporate forces to save the wilderness and the Earth itself). Werewolves have always been my favorite monster, I’m a devoted environmentalist, and the game is steeped in animistic spirituality which is my soul’s cup of tea…conceptually, it was a perfect storm for me. That led to scattered White Wolf gaming, which in time led to me actually working at the company. Which led to a bit of other rpg work, most notably for Feng Shui and its stillborn spinoff Pulp! (none of that work saw print, unfortunately, as Daedelus Games collapsed, though I did put some of it online…by the way, any Feng Shui players out there still have copies of my stuff? I lost it all in a hard drive crash).

These games get a bad rap from some people, and D & D is often cultural code for loser. But the fact of the matter is that many people who sneer at roleplayers spend their time watching crap like Desperate Housewives or American Idol, deadening their brains while the gamers hang out together and engage in an activity that has its roots in campfire storytelling and improv theater, an activity that’s inherently social and that exercises the mind.

But I digress. A few years ago, I managed to run a game for a group of friends who managed, more often than not, for a while, to actually get together regularly to play. The game was Shane Hensley’s great Savage Worlds. Ultimately, unfortunately, it’s really tough to keep a game going over time because people are, in groups, pretty unreliable, and entropy sets in till things just unravel.

One of the things I did, as things were unraveling, was to try to establish “pick up games” outside the continuing narrative of the main game, that we could play if someone in the group didn’t show up. That way, we’d still be playing something, the group would hold steady in its routine, and we could restart the main game “next” time…

For the pickup games, I decided to run short sword & sorcery adventures, focusing mainly on mood and action (as opposed to an involved narrative and character development), and in the spirit of Savage Worlds  I called them “Savage Tales.” And I wrote a short handbook describing the setting and telling the players how to design their characters for it.

Before the game evaporated for good, I think we actually played one such pickup game. Or maybe we just had an evening where we hung out and did the character creation. I can’t remember for sure. But I always liked the little handbook I put together, and the commentary within on the difference between epic fantasy (like Tolkien’s Lord of the Rings) and sword & sorcery (like Robert E. Howard’s Conan or Fritz Leiber’s Fafhrd and the Grey Mouser):

If everyone can’t make it, we go to Europia. There, things are gonna be less epic saga, more survival skirmish. Conan could become a king in Europia, but Tolkien’d have his pipe crushed under some furred boot and be set to work the rest of his short life digging stones from cold earth.

There are no hobbity folk in Europia because they were eaten by snake-men aeons ago. The elves are mysterious and dark, and if you see one, it usually changes your life forever. The dwarves may exist or not, but grandpa says they eat human flesh. And the closest thing to an orc you’ve ever seen is that big ugly fucker down the bar you saw sodomizing an unconscious guardsman the other night…

Here’s the booklet. You might get a kick out of it. If you’re a gamer, you might even find something useful in it. But here it is.

SAVAGE TALES

CARNAGE!

What’s the term?

Oh yeah.

OMFG.

The reports are popping up from Sony’s exhibition for journalists of God of War 3, coming sometime for the Playstation 3, and it sounds incredible. Michael McWhertor at Kotaku says it’s “like a threesome for your eyes.”

For the uninitiated, the God of War series follows the adventures of a belligerent Spartan antihero named Kratos as he cleaves his way through ancient Greek mythology. Kratos is one of the best fantasy characters in any medium to appear in many years, the reworking of and visual design for the places and creatures of myth in the games is amazing, and the stories are truly epic both in scope and scale. Though the games are all about savage action, there is even true pathos in Kratos’s tale…particularly when you finally discover what happened to his family, and where his skin attained the ash-white color that led to his being called the “Ghost of Sparta.” Kratos doesn’t have a bad attitude, he is bad attitude incarnate, but he has reason.

kratos1

I love God of War. The first two games were on the Playstation 2, and they were gorgeous, pushing that console’s tech to its limits. The actual third game, God of War: Chains of Olympus, was made for the PSP handheld, and captured the GOW experience perfectly even on a totable screen. God of War 3, on the Playstation 3, promises to be exponentially more impressive; the character model for Kratos alone this time around (with actual muscle flexing and skin that has pores) takes up four times the amount of memory that the PS2 had in full.  Apparently much of the game actually has Kratos traveling across levels that are literally the bodies of the mythical Titans, moving around while he’s battling on them like animate mountains; Sony says that the Medusa level from GOW 2 (the largest level in the existing games) would fit in the palm of the Titan Gaia’s hand in GOW 3.

I’m really excited about this game, and I’m ready, because we have a PS3. We already had an Xbox 360, but I finally bit the wallet and got the Playstation a few months back, once the Blu-Ray/HD DVD war ended in Blu-Ray’s favor. But I’d decided months prior that I’d be getting a PS3, the day I saw the announcement that God of War 3 was in development.

Here’s the new trailer. Note that it’s not just a CGI cinematic, it’s fully rendered in the game engine, so you’re seeing the game itself (and not even in its final, fully developed form)…

The Google Name Game

Facebook is full of list memes, swarms of friendly spam that ricochet through communities of acquaintance, asking for folks to share their favorite whatevers, tell facts about themselves, or just goof off in some weird or creative way. Earlier, I posted my response to the “25 Random Facts About Me” meme (Two Baker’s Dozens of Things About Me, Minus One), which, once I actually applied myself, I found to be an enjoyable endeavor, and I’ve had nice feedback from my friends.

I also partook of a few others, like the one listing my favorite musical performers and the one listing authors who’ve influenced me. Trivial stuff, maybe…but like status messages and many other minor features of Facebook, it’s a sort of virtual small talk that informs friends about each other’s tastes and notions and general headspace. It encourages dialogue, and that’s not a bad thing.

Most of it’s not really blog-worthy, but I found the 25 Things meme cool enough to share here, and here’s another one that I found really entertaining. It’s one of several called a “Name Game,” but maybe ought to be called “The Google Name Game.” It asks that you insert your first name into various phrases and search for them on Google, then choose the best result off the first page of hits and put that in as your answer. I added comments to each because I’m always looking for new places to be a smartass (and I think doing so personalizes what would otherwise just be a bit of random fun).

Here’s the exercise, with my altered version of the directions. Maybe I’ll see yours on Facebook.

The Google Name Game

Google the following, then select the best result from the first page of hits and add a {personal comment} for each answer.

1: Type in “[your name] needs” in the Google search:

Tim needs haircut.

{which is true}

2: Type in “[your name] looks like” in Google search:

Tim looks like Eminem–Hawt!

{thanks…?}

3: Type in “[your name] hates” in Google search:

Tim hates sick orphans.

{damn their hides}

4: Type in “[your name] goes” or “..has gone” in Google:

Tim goes nutsball wacko.

{it is the full moon}

5: Type in “[your name] loves” in Google search:

Tim loves dolls.

{please, they’re action figures}

6: Type in “[your name] eats” in Google search:

Tim eats the first electric pickle.

{at least I’m a pioneer}

7: Type in “[your name] has” in Google search:

Tim has the experience and insights to make your home’s electrical installations, maintenance, and repair projects easy, safe, and fun!

{because I ate the electric pickle}

8: Type in “[your name] works” in Google:

Tim works at a bakery and can prepare a birthday cake in 4 hours.

{made from sick orphans}

9: Type in”[your name] lives” in Google search:

Tim lives in F-land.

{or I used to, anyway, before I got married}

10: Type in “[your name] died” in Google search:

Tim died while doing what he enjoyed with the woman he loved.

{if this is an advance peek at my obit, maybe I’m headed back to F-land!}

11: Type in “[your name] will” in Google:

Tim will work with Joss Whedon again, this time on DOLLHOUSE.

{dammit, now the universe is just mocking me}

Better Red Dead? Here’s Hopin’.

rdrI’ve seen some reports that Rockstar Games (the maker of the Grand Theft Auto series) is bringing out a sequel to their Western shooter Red Dead Revolver. Unlike the original game, which was very arcadish in structure and limited in the scope of its gamespace, Red Dead Redemption will be an open world sandbox-style game, like Gun (which I loved, and was in most ways far better than RDRevolver), but hopefully with far more to do.

On the off-chance that the developers ever stumble across this entry, I’ll post the Amazon review I wrote of the original game, and maybe it’ll help steer them away from some of its weaknesses in the new game: Continue reading