Inspired.
I already blogged about this (with multiple videos), but in April I saw the best concert I’ve ever seen, Bruce Springsteen and the E Street Band at Phillips Arena. This wasn’t my first Springsteen show (and hopefully won’t be the last), but it was the best.
As Jon Stewart said a couple of years ago, “If you like joy, go see Bruce Springsteen.”
Written by Dan Aykroyd and Harold Ramis, this is pretty much an official sequel to the first two films, and is a lot better than the movie Ghostbusters 2. A lot.
The original actors return to do their own voice and motion-capture performances. Bill Murray, Aykroyd, Ramis, and Ernie Hudson as the intrepid foursome, Annie Potts as their nerdily hot secretary Janine, William Atherton as bureaucratic douche-bag Walter Peck, with Alyssa Milano and Brian Doyle Murray joining the cast as the new love interest and the mayor.
The player takes the role of the new guy, a young rookie stuck with the job of trying out the newest, untested equipment. That equipment of course includes the proton beam, the ghost trap, and the PKE meter from the films, but you get three new weapon types to play around with (the slime gun proving the most fun).

The game captures every element of the Ghostbusters franchise perfectly. The writing is sharp and clever. The performances are lively and dead on. The gameplay is tight and exactly what it should be. The locations are complex and colorful and highly destructible. And the ghosts are varied, entertaining, and multifarious.
The storyline is far better than I’d expected. It starts in familiar territory, with new encounters with old friends like Slimer and the Stay Puft Marshmallow Man, and to be honest I had my doubts about that. But they fully rationalize the inclusion of the old stuff, making it an organic part of the present storyline, allowing you to enjoy the nostalgic encounters early in the game, then moving into lots of new, original material. I’m glad they did this. It was loads of fun blasting the Hotel Sedgwick to pieces, and the battle with Mr. Stay Puft proves to be even more epic and fun than it was in the first film.
Apparently the actors all had so much fun making the game, they finally agreed to do another film, and Ghostbusters 3 is set to start filming next summer.
I played this on the Xbox 360. It’s available on PC and Playstation 3, but if you’re deciding between the Xbox and the PS3 version, definitely go Xbox. The PS3 version’s resolution is 56% of the Xbox version (I base this on several online sources, not on my own observations, and I have both machines, so I’m not speaking out of any particular brand loyalty). There is a Wii version as well, but it’s effectively a different game, with more cartoony graphics.
This was a year in which I got to enjoy two creations called “Avatar,” and how often does that happen? Perhaps it’s a sign.
The first was the Nickelodeon cartoon Avatar: The Last Airbender…
The second, of course, was James Cameron’s science fiction epic Avatar, in theaters now earning a billion plus dollars.
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Let’s talk the Cameron film first, saving the best for last. (more…)
Anyone reading my book, my blog, or probably even the bumps on my head will know that I love pulp adventure. The first three Indiana Jones movies (especially Raiders). The Depression-era novels starring Doc Savage, The Shadow, and The Spider. The modern pulp adventure novels of Matthew Reilly and James Rollins. The Rocketeer and The Phantom and Planetary in the comics.
Last year, early on, I saw news somewhere about a pulpish game that was due out in the fall, and it interested me enough that I put a note to myself on my Google calendar to look it up after it came out to see if it was as good as it looked. When I did, and read the reviews I could find, I ordered it immediately, and gave it to my son for Christmas.
That game was The Adventurers: The Temple of Chac, from AEG and Dust Games, and it rocks. (more…)
There was a time when I was in the wilderness two or three weekends a month, either on private backpacking jaunts or guiding groups for Georgia State University. Unfortunately, once my ex and I had our son, the trips mostly stopped. We did take him on a few car camping trips when he was very young, and every year he asked us to take him again, but things would happen to keep us from doing so.
Last year, I was determined to make it up to him. For his birthday in April, I gave him a great Mountainsmith pack, then when summer came, I spent way more money than intended adding and upgrading gear for our trip.

And we actually went, spending several days in the rugged Cohutta Wilderness. It was a fantastic trip, which we both fully enjoyed, and we even had an interesting encounter with a large timber rattlesnake that really wanted to hide under our tent to get away from us.

So now it’s going to be a tradition. Every year, I’ll take him on a backpacking trip at least once, just the two of us.
My ex and I started a new tradition last year. Every Christmas, we’re both giving our son some of the music we were listening to the year we were his current age. He’s thirteen now, so she gave him music from 1965 and I gave him music from 1977, the respective years we were thirteen.
I gave him Fleetwood Mac’s Rumours and ELO’s A New World Record. I also put together a two CD package of assorted hits I liked that year, which allowed me to revisit the year I really started getting into music in the first place and rediscover just how many great songs came out then.
In May, my first book finally came out to great reviews and sales good enough to get Putnam to contract me for the next two books in the series. An adventure inspired by the pulps of the 1930s, I intended it for both kids and adult readers. Gratifyingly, it has done quite well with both.
For those uninitiated in the adventures of the family Wilde, you can find loads of info (and an excerpt) at www.DocWilde.com.
The Consumerist investigated Best Buy’s use of “optimization” to bait and switch customers buying computers:
Over the past year, a number of you have been telling us that, due to “pre-optimization” of computers, it’s difficult — sometimes impossible — to walk into a Best Buy and leave with the advertised deal (in effect, you would be paying a $39.99 surcharge over the computer’s advertised price). We decided to look into your complaints. We sent the Consumer Reports secret shoppers to 18 different Best Buys in 11 states, and one of our shoppers was denied the price advertised for a specific model because only pre-optimized computers were available. When the Consumer Reports engineers compared three “optimized” computers to ones with default factory settings, there was no performance improvement. In one case, an optimized laptop actually performed 32% worse than the factory model.
So keep this in mind if you buy anything at Best Buy. The full article is here.
Elizabeth Bird is one of the most respected reviewers associated with Publishers Weekly, and was one of the critics I went out of my way to try to get to review my book, Doc Wilde and The Frogs of Doom. I read her blog regularly and enjoy her insights, and looked forward to seeing what she had to say about my fledgling effort.
Well, months passed, and the magazine seemed unaware of the book, and it didn’t appear on her blog. I’d pretty much given up on ever seeing anything from her, or PW, but then she posted an entry in which she gave tiny reviews of a bunch of books she’d read last year but hadn’t gotten around to reviewing.
This is what she said about my book:
Doc Wilde and the Frogs of Doom by Tim Byrd – I appreciated how the book just leapt headfirst into the action, catching readers up after the fact, and also how I can now hand kids something when they come asking me for books “Just like Indiana Jones” (which really does happen).
As I did a year ago, I’m going to list a few things that I truly enjoyed during the recently deposed year, in no particular order. This year, though, I’m going to serialize the list for a few days. Today’s entry is
One of the best damn games I’ve ever played. Written by the brilliant Paul Dini, one of the chief creatives on Batman: The Animated Series, it featured voice work by actors from that esteemed cartoon including Kevin Conroy as Batman, Arleen Sorkin as Harley Quinn, and Mark Hamil as the Joker. With incredible graphics and design, the game follows Batman through one very long night on the island whereon the titular criminal madhouse is located, after the Joker takes over and lets many other villains out.
Arkham proves an ideal setting for adventure, coming to life in a way few locations in games ever do and never getting old. The game’s only weakness is in its boss fights, structured, alas, like video game boss fights, and are the only times the game’s contrivances remind you you’re in a game.
In this game, you really get to feel what it’s like to be Batman. Drop into a pack of thugs and efficiently take them down in seconds with acrobatic, bone-breaking martial arts. Steal through the night, lurking in the shadows above armed goons, swooping to take them out one by one without alerting their comrades. Use incredible gadgets to set traps, gather intelligence, and overcome obstacles. Investigate, using your tech and brilliant detective skills to solve mysteries and track your foes.
The character designs are amazing, managing to be original while remaining completely true to the characters’ histories. Killer Croc is dinosaurian and terrifying. The Scarecrow is creepier than ever. The Joker is manic and crazy-eyed. Poison Ivy is more inhumanly sexy than in any prior incarnation. And Batman is an armored engine of dark destruction, whose costume over the course of the game shows more and more damage, and who even gradually develops a five o’clock shadow on his square jaw. The attention to detail in the characters, and the world, is fantastic.
An utterly amazing game, and a sequel was just announced, which creates a flood of endorphins in my system when I think about it.