This is such a mix of fiddle awesome and geek cheese, your head may explode.
This amazing short film was made by the video game developer Quantic Dream (Heavy Rain) to showcase their latest game technology. In the process they created a short piece of science fiction that’s both gorgeous to the eye and very moving…
After many travails, my second column at Inveterate Media Junkies is now finally online:
As I mentioned in the Song of the Week post yesterday, I have a new monthly column over at Inveterate Media Junkies. The first installment is now live and you can read it here:
The column is called “The Pulp Pit,” and as you might deduce, its subject is pulp. I’ll be covering whatever pulpy topics tickle my muse (or maybe cuddle my muse, since she’s not that fond of tickling), pointing out cool pulp stuff for people to enjoy, and reviewing books, comics, movies, games, TV shows, and whatever else as appropriate.
For those with possible review materials they think might be on-topic for a pulp column, please drop me a line at thepulppit at gmail.com (just connect the two parts up with an @). I’m interested in any sort of pulpish media, old or new. I don’t want people just sending me things that stack up and I never get to, as that costs you money and both of us time. So tell me what it is, and if I think it’s something I might actually make time to read/watch/play/etc., I’ll tell you how to send it to me.
Regular readers of this blog might have noticed a recent password-protected entry titled I Am Doc Savage (Pulp Pit # 1). Two weeks after a column appears on IMJ, I’ll remove the password and make the post public, so it’s available to readers here.
Years ago, I got into Guild Wars, loved the game, and have been looking forward to Guild Wars 2. I also played some City of Heroes, which is from the same company, NCSOFT.
My favorite character to play in Guild Wars was a ranger/warrior named Otter of Darkwood. Lean and shapely, with long auburn hair, I enjoyed her so much I rebuilt her in several other games I’ve tried over the years, like Age of Conan and Oblivion.
This morning, I remembered Otter and figured I’d pop into the game and kill some things with her. (The shot above I found on my computer, taken long ago).
I clicked on the dusty old Guild Wars icon, and the game went into its auto-update mode, drawing in all the changes and such that have occurred in the many long months since I entered its world. Finally it was ready. I signed in.
And got an error message telling me my account was banned.
My son asks me periodically what my favorite videogame of all time is. In the past, Halo and God of War (both as trilogies) and Batman: Arkham Asylum have occupied the top spot, depending on my mood when he asked me. But the last time he asked, I said Red Dead Redemption.
RDR is ostensibly a distant sequel to Red Dead Revolver, which I reviewed a long time ago here, but it’s really a sequel only in titular branding. The earlier game was an arcadish shooter in a small world, with a whisper-thin story (and hideous voice acting). The new game is so much more. Continue reading
Written by Dan Aykroyd and Harold Ramis, this is pretty much an official sequel to the first two films, and is a lot better than the movie Ghostbusters 2. A lot.
The original actors return to do their own voice and motion-capture performances. Bill Murray, Aykroyd, Ramis, and Ernie Hudson as the intrepid foursome, Annie Potts as their nerdily hot secretary Janine, William Atherton as bureaucratic douche-bag Walter Peck, with Alyssa Milano and Brian Doyle Murray joining the cast as the new love interest and the mayor.
The player takes the role of the new guy, a young rookie stuck with the job of trying out the newest, untested equipment. That equipment of course includes the proton beam, the ghost trap, and the PKE meter from the films, but you get three new weapon types to play around with (the slime gun proving the most fun).
The game captures every element of the Ghostbusters franchise perfectly. The writing is sharp and clever. The performances are lively and dead on. The gameplay is tight and exactly what it should be. The locations are complex and colorful and highly destructible. And the ghosts are varied, entertaining, and multifarious.
The storyline is far better than I’d expected. It starts in familiar territory, with new encounters with old friends like Slimer and the Stay Puft Marshmallow Man, and to be honest I had my doubts about that. But they fully rationalize the inclusion of the old stuff, making it an organic part of the present storyline, allowing you to enjoy the nostalgic encounters early in the game, then moving into lots of new, original material. I’m glad they did this. It was loads of fun blasting the Hotel Sedgwick to pieces, and the battle with Mr. Stay Puft proves to be even more epic and fun than it was in the first film.
Apparently the actors all had so much fun making the game, they finally agreed to do another film, and Ghostbusters 3 is set to start filming next summer.
I played this on the Xbox 360. It’s available on PC and Playstation 3, but if you’re deciding between the Xbox and the PS3 version, definitely go Xbox. The PS3 version’s resolution is 56% of the Xbox version (I base this on several online sources, not on my own observations, and I have both machines, so I’m not speaking out of any particular brand loyalty). There is a Wii version as well, but it’s effectively a different game, with more cartoony graphics.
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