Pulp Reading Group (Mar 2009): Fafhrd & The Gray Mouser

Over on Goodreads (www.goodreads.com), I recently joined a great reading group called “Pulp Magazine Authors and Literature Fans.” The group discusses, as you might figure, pulp fiction, and every month chooses a book to read and talk about in the forum. Last month’s choice was Hammett’s The Maltese Falcon, which I didn’t have time to get to (but read many years back, and remember enjoying it).

This month, the choice is Fritz Leiber’s The Swords of Lankhmar, the only novel-length tale of Fafhrd and the Gray Mouser.

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(That’s not the cover of The Swords of Lankhmar, but is the great Mike “Hellboy” Mignola’s cover to another collection of Fafhrd and the Gray Mouser stories).

Fritz Leiber (along with Robert E. Howard and a few others) was instrumental in the actual creation of the fantasy genre known as “sword and sorcery.” Leiber, in fact, was the man who coined the term. His stories are sardonic and bawdy and full of wit, full of action and invention, comic and tragic, sometimes damn near Shakespearean…If your notion of heroic fantasy literature is based on the yards and yards of Tolkien ripoffs and D&D novels (themselves, ultimately, Tolkien ripoffs for the most part), Leiber will prove a true literary treat.

Fafhrd and the Gray Mouser are two of the greatest characters in fantasy, a pair of good-hearted rogues of flexible ethics and decidedly Dionysian morality, as adept with their wits as they are with their blades. Fafhrd is a towering red-bearded barbarian from frosty northern lands, the Mouser a slight trickster from the urban sprawl who dabbles a bit in the arcane (with often questionable results). They adventure through the world of Nehwon (read it backwards), which is full of corruption and vile magics and things to do. And the adventures are so well written, they tickle the mind:

…Then [Fafhrd] shrugged and said loudly, “What’s so special about these rats? Do they do tricks?”

“Aye,” Slinoor said distastefully. “They play at being men. They’ve been trained by Hisvet to dance to music, to drink from cups, hold tiny spears and swords, even fence. I’ve not seen it–nor would care to.”

The picture struck the Mouser’s fancy. He envisioned himself small as a rat, dueling with rats who wore lace at their throats and wrists, slipping through the mazy tunnels of their underground cities, becoming a great connoisseur of cheese and smoked meats, perchance wooing a slim rat-queen and being surprised by her rat-king husband and having to dagger-fight him in the dark. Then he noted one of the white rats looking at him intently through the silver bars with a cold inhuman blue eye and suddenly his idea didn’t seem amusing at all…

Simply put, there is no finer writer than Leiber in fantasy, and he’s a damn sight better than most in any genre:

The Demoiselle Hisvet stood as tall as the Mouser, but judging by her face, wrists, and ankles was considerably slenderer. Her face was delicate and taper-chinned with small mouth and pouty upper lip that lifted just enough to show a double dash of pearly tooth. Her complexion was creamy pale except for two spots of color high on her cheeks. Her straight fine hair, which grew low on her forehead, was pure white touched with silver and all drawn back through a silver ring behind her neck, whence it hung unbraided like a unicorn’s tail. Her eyes had china whites but darkly pink irises around the large black pupils. Her body was enveloped and hidden by a loose robe of violet silk except when the wind briefly molded a flat curve of her girlish anatomy…

If you’re a completist, the first book in the series is Swords And Deviltry, but The Swords of Lankhmar is the only novel in the cycle, and there’s nothing particularly spoilery or incomprehensible about reading it without reading the other books. Hop over to Goodreads and join the group, join the discussion. Or just read Leiber on your own, as a gift to yourself.

Savage Tales

red_sonja_by_nebezial

Back in the day, I worked in the roleplaying game industry.

I’m not talking rpg video games, like World of Warcraft or Oblivion (more’s the pity, because the money would have been way better). No, I’m talking good old fashioned face-to-face, throwin’ dice, drinkin’ root beer and eatin’ Doritos roleplaying games. I got into them when I was a young teen, starting with the original Dungeons & Dragons and moving on to many others like Champions, Traveller, and Daredevils. In my twenties, here and there I’d manage to get some short-lived game together, a little James Bond or Ghostbusters here, a little Paranoia or Justice Inc there.

Then I happened across White Wolf’s Werewolf: The Apocalypse one day (in which players assume the roles of lycanthropic ecoterrorists fighting demonic corporate forces to save the wilderness and the Earth itself). Werewolves have always been my favorite monster, I’m a devoted environmentalist, and the game is steeped in animistic spirituality which is my soul’s cup of tea…conceptually, it was a perfect storm for me. That led to scattered White Wolf gaming, which in time led to me actually working at the company. Which led to a bit of other rpg work, most notably for Feng Shui and its stillborn spinoff Pulp! (none of that work saw print, unfortunately, as Daedelus Games collapsed, though I did put some of it online…by the way, any Feng Shui players out there still have copies of my stuff? I lost it all in a hard drive crash).

These games get a bad rap from some people, and D & D is often cultural code for loser. But the fact of the matter is that many people who sneer at roleplayers spend their time watching crap like Desperate Housewives or American Idol, deadening their brains while the gamers hang out together and engage in an activity that has its roots in campfire storytelling and improv theater, an activity that’s inherently social and that exercises the mind.

But I digress. A few years ago, I managed to run a game for a group of friends who managed, more often than not, for a while, to actually get together regularly to play. The game was Shane Hensley’s great Savage Worlds. Ultimately, unfortunately, it’s really tough to keep a game going over time because people are, in groups, pretty unreliable, and entropy sets in till things just unravel.

One of the things I did, as things were unraveling, was to try to establish “pick up games” outside the continuing narrative of the main game, that we could play if someone in the group didn’t show up. That way, we’d still be playing something, the group would hold steady in its routine, and we could restart the main game “next” time…

For the pickup games, I decided to run short sword & sorcery adventures, focusing mainly on mood and action (as opposed to an involved narrative and character development), and in the spirit of Savage Worlds  I called them “Savage Tales.” And I wrote a short handbook describing the setting and telling the players how to design their characters for it.

Before the game evaporated for good, I think we actually played one such pickup game. Or maybe we just had an evening where we hung out and did the character creation. I can’t remember for sure. But I always liked the little handbook I put together, and the commentary within on the difference between epic fantasy (like Tolkien’s Lord of the Rings) and sword & sorcery (like Robert E. Howard’s Conan or Fritz Leiber’s Fafhrd and the Grey Mouser):

If everyone can’t make it, we go to Europia. There, things are gonna be less epic saga, more survival skirmish. Conan could become a king in Europia, but Tolkien’d have his pipe crushed under some furred boot and be set to work the rest of his short life digging stones from cold earth.

There are no hobbity folk in Europia because they were eaten by snake-men aeons ago. The elves are mysterious and dark, and if you see one, it usually changes your life forever. The dwarves may exist or not, but grandpa says they eat human flesh. And the closest thing to an orc you’ve ever seen is that big ugly fucker down the bar you saw sodomizing an unconscious guardsman the other night…

Here’s the booklet. You might get a kick out of it. If you’re a gamer, you might even find something useful in it. But here it is.

SAVAGE TALES

CARNAGE!

What’s the term?

Oh yeah.

OMFG.

The reports are popping up from Sony’s exhibition for journalists of God of War 3, coming sometime for the Playstation 3, and it sounds incredible. Michael McWhertor at Kotaku says it’s “like a threesome for your eyes.”

For the uninitiated, the God of War series follows the adventures of a belligerent Spartan antihero named Kratos as he cleaves his way through ancient Greek mythology. Kratos is one of the best fantasy characters in any medium to appear in many years, the reworking of and visual design for the places and creatures of myth in the games is amazing, and the stories are truly epic both in scope and scale. Though the games are all about savage action, there is even true pathos in Kratos’s tale…particularly when you finally discover what happened to his family, and where his skin attained the ash-white color that led to his being called the “Ghost of Sparta.” Kratos doesn’t have a bad attitude, he is bad attitude incarnate, but he has reason.

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I love God of War. The first two games were on the Playstation 2, and they were gorgeous, pushing that console’s tech to its limits. The actual third game, God of War: Chains of Olympus, was made for the PSP handheld, and captured the GOW experience perfectly even on a totable screen. God of War 3, on the Playstation 3, promises to be exponentially more impressive; the character model for Kratos alone this time around (with actual muscle flexing and skin that has pores) takes up four times the amount of memory that the PS2 had in full.  Apparently much of the game actually has Kratos traveling across levels that are literally the bodies of the mythical Titans, moving around while he’s battling on them like animate mountains; Sony says that the Medusa level from GOW 2 (the largest level in the existing games) would fit in the palm of the Titan Gaia’s hand in GOW 3.

I’m really excited about this game, and I’m ready, because we have a PS3. We already had an Xbox 360, but I finally bit the wallet and got the Playstation a few months back, once the Blu-Ray/HD DVD war ended in Blu-Ray’s favor. But I’d decided months prior that I’d be getting a PS3, the day I saw the announcement that God of War 3 was in development.

Here’s the new trailer. Note that it’s not just a CGI cinematic, it’s fully rendered in the game engine, so you’re seeing the game itself (and not even in its final, fully developed form)…

Raisin’ Kane

Wow.

I used to have a friend, a big red-bearded Carolinian name of Karl Edward Wagner, who was one of the absolute best dark fantasy writers I’ve ever read. He was, in my eyes, one of the three best sword & sorcery writers of the 20th Century, the other two being Robert E. Howard and Fritz Leiber, and his horror fiction blew most of his peers out of the water. In other words, he was a master. His stories won awards, he was a gifted anthologist, and he was a great guy to go on a bender with at a SF convention.

Karl died in 1994. A nice tribute can be found here.

Karl created a dark sword & sorcery hero who should stand shoulder-to-shoulder with Conan of Cimmeria, but unfortunately recognition of Karl’s work never filtered far outside the envelope of genre. That hero was Kane, an immortal warrior cursed by “a mad god” to wander the world for some long forgotten sin, perhaps the first murder. Kane was a true anti-hero, just as likely to be up to no good as he was to be helping someone, and was a fascinating character with a lot of depth.

And Karl wrote like John L. Sullivan threw fists.

Well, perhaps the day will come that Kane is better known to the masses. Tonic Films, which is owned by one of the producers of the recent horror flick Cabin Fever (itself contending for an Independent Spirit Award for Outstanding Achievement), has acquired the rights to Karl’s book Death Angel’s Shadow, a book of three Kane tales, and are planning to film the first story, “Reflections for the Winter of My Soul,” with the possibility of filming the other two if that one does well.

Here’s hoping they do Kane even a quarter as well as Karl did…