“Batman: Arkham Origins” Looks Badass

Batman

Ladies and gentlemen, I am STOKED.

This series is not only some of the best Batman ever, it’s some of the greatest gaming ever. My love for it is already a matter of record.

And yet again a CGI game trailer shows that they really shouldn’t need to be waiting for Hollywood to get its head out of its ass to give us good flicks of Halo, God of War, or other great games, not to mention the possibilities for animated comic book fare.

A Little Less Art In The World

Quinton Hoover

Artist Quinton Hoover has died.

I didn’t know Quinton very well, but he did quite a few cards for us back when I was working on White Wolf’s Rage (best CCG evar):

Rage Card

We got to know each other a bit more on Facebook, and I was actually hoping to possibly recruit him to work on an Outlaw Moon book with me at some point. I’m sad that’ll never happen.

Here’s a posted eulogy from Quinton’s son, Justin:

Today we lost an incredible man. Most only knew him as an artist. A small few knew him as a friend; however only a select few got to know him as a father and husband. My father was an incredible person, even in time of strife. With all of the pride and stubbornness, he fought. He fought for alot of things. Mainly his families lively hood. It brings me great sadness to have lost a man I spent a life time trying to emulate. The last few years had become strenuous, but the little things kept him going. The picture with this eulogy shows that very reasoning. A simple day spent with his friend taking pictures and being outside doing what he loved. Much like the rest of his family, I feel he was taken from us far to early. There was so much he wanted to do, to name a few he wanted to come to my wedding and meet my family for the first time. Unfortunately this was taken away. Out of all this pain and anguish, I know he is finally at peace. My Dad had a lot of hard times, and was in considerable amounts of pain. No more will he have to suffer the things that hurt him the most. Whereever he may be now, I know he will still be fighting for the well being of his family. Truly one of the most selfless people I proudly got to spend 27 years knowing and speaking with. Dad, no matter where you went to, know that myself, my family, and your family have and will always love you. I thank you from the bottom of my heart and soul for everything you gave and tought to me. From shooting my first gun, to the last piece of lead I lay on paper.
He knew I wouldn’t leave him.
He’ll never leave me.
Quinton Hoover was a good man
I Love You

Rage Art

More great art by Quinton after the jump: Continue reading

The Mother Fucking Space Marines

SPACE MARINES

So corporate bully boys Games Workshop are now insisting they own a trademark on the term “space marine,” which first appeared back in 1932 in the story “Captain Brink of the Space Marines” by Bob Olsen. They had a book by writer M.C.A Hogarth kicked off of Amazon for her use of this common, stock, standard, downright cliché science fiction trope.

From her blog:

Today I got an email from Amazon telling me they have stopped selling Spots the Space Marine because Games Workshop has accused me of infringement on their trademark of the word ‘space marine’.

If you go to the Trademarks Database and look up the word “space marine” you’ll find the Games Workshop owns a trademark on the term “space marine,” but it only covers the follow goods and services: IC 028. US 022. G & S: board games, parlor games, war games, hobby games, toy models and miniatures of buildings, scenery, figures, automobiles, vehicles, planes, trains and card games and paint, sold therewith.

Fiction isn’t included in that list, which means Games Workshop has no grounds on which to accuse me of trademark infringement.

I didn’t get my use of that term from Games Workshop. I got it from Robert Heinlein. Apparently the first use of the term was in 1932. E.E. Smith used it, among others. Also there are other novels on Amazon being sold that have “space marine” in the title. I don’t know why Games Workshop decided to complain about Spots in particular, but my guess is because the Kickstarter made it a little higher-profile than the average indie offering.

This is as bad as Marvel and DC Comics conspiring to share a trademark on the term “superhero,” barring all others from using it. It’s pointless and ridiculous and downright unfriendly to the creative community at large.

As for Games Workshop? Fuck those guys.

(Note: Like that cool pulpy cover I posted up there? You can make your own with the Pulp-O-Mizer at Bradley Schenck’s Thrilling Tales of the Downright Unusual website, which is a very cool place to visit…)

Childish Things

Hearing this week’s song of the week today brought to mind a discussion I had with another writer on Facebook a few weeks ago. The release of World of Warcraft‘s latest expansion was nigh and, as many of you know, it was introducing the pandaren as a playable race. The pandaren are basically kung-fu pandas, mystical shaolin-style monks, and their homeland is based heavily in eastern cultural tropes. (They also predate the Kung-Fu Panda movies by several years).

Now, I haven’t played WoW in many years, but my son still does occasionally, and I’d watched him play some of this content during its beta testing. It was fun stuff. the pandaren had a lot of charm and character, their abilities were clever and different than the stock WoW fare, and the world-building for their lands was gorgeous and epic in its scope.

Anyway, this writer snorted derisively at any grown-ups out there who were actually looking forward to playing panda warriors. Why? Because pandas are cute, naturally, and only children could conceivably want to play such cute creatures. I challenged him on it, because not only do I see the pandaren as neither more nor less intrinsically ridiculous than elves, dwarves, gnomes, or any of the other fantasy races you can play in WoW and similar games, but I think a fantasist attacking other people’s fantasies rather unbecoming. This writer makes his living writing face-to-face roleplaying games in which the players pretend to be monsters (as indeed I used to when I was a writer for White Wolf Games). Quite a few people would consider that sort of thing childish.

I wrote:

I just have an innate negative reaction to arguments that denigrate the tastes of others in ways like calling them “childish,” when as far as I’m concerned pretending to be a kung-fu panda is no more ridiculous or childish than pretending to be a stalwart shaman cow. Or a magical mystical mummy, for that matter.

He wrote:

I *completely* accept that the pandaren might be considered cool by players of a given age range, those of commensurately immature taste, and those who engage them as part of spending time with their kids, and I hope you’re right that those folks enjoy playing the hell out of it. But it’s not for me, play-wise, nor for the adults with whom I game on the regular…Pretending to be a bouncing anime panda-person may not be more ridiculous than pretending to be a shambling mummy, but it *is* more childish, and there’s just no way around that.

Note the pointless zealotry, the refusal to accept that any mature adult might be able to enjoy playing these fantasy creatures, while playing other fantasy creatures is presumably quite adult. Pandaren might be enjoyed by players “of a given age range” or “commensurately immature taste” or those playing alongside their children. He couldn’t just take a reasonable step back and think, “Maybe an adult might enjoy this simply because it’s fun and they get a kick out of it.” He had to insist that an adult who liked this sort of thing was not the proper sort of adult at all.

I replied:

To personalize it, I think the pandaren are cool, and were I still playing WoW I’d be looking forward to playing one. To therefore say that only people of a certain age range or “commensurately immature taste” can find them cool is insulting. I seriously doubt my tastes are any less mature than yours, and in fact the tendency to argue the “maturity” of such things seems to me an immature one.

As C.S. Lewis put it, “When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.”

But, to be agreeable, I’ll cede your point that making believe you’re a scary monster is much more grown up than making believe that you’re a panda-esque warrior. Because what the hell.

Don’t try too hard to be a grown-up, folks. It’s something that happens naturally in its course, and it has nothing to do with whether you can still have fun or not.

Here’s James McMurty with our song of the week…

Kara (A Brilliant, Touching Science Fiction Short Film)

This amazing short film was made by the video game developer Quantic Dream (Heavy Rain) to showcase their latest game technology. In the process they created a short piece of science fiction that’s both gorgeous to the eye and very moving…

My Pulp Pit Column at IMJ Returns! Pulp Pit #2: “I Am Not Doc Savage”

After many travails, my second column at Inveterate Media Junkies is now finally online:

I AM NOT DOC SAVAGE

Introducing My New Monthly Column on Pulp Adventure: The Pulp Pit

A Typical Pulp Hero...

As I mentioned in the Song of the Week post yesterday, I have a new monthly column over at Inveterate Media Junkies. The first installment is now live and you can read it here:

I Am Doc Savage

The column is called “The Pulp Pit,” and as you might deduce, its subject is pulp. I’ll be covering whatever pulpy topics tickle my muse (or maybe cuddle my muse, since she’s not that fond of tickling), pointing out cool pulp stuff for people to enjoy, and reviewing books, comics, movies, games, TV shows, and whatever else as appropriate.

For those with possible review materials they think might be on-topic for a pulp column, please drop me a line at thepulppit at gmail.com (just connect the two parts up with an @). I’m interested in any sort of pulpish media, old or new. I don’t want people just sending me things that stack up and I never get to, as that costs you money and both of us time. So tell me what it is, and if I think it’s something I might actually make time to read/watch/play/etc., I’ll tell you how to send it to me.

Regular readers of this blog  might have noticed a recent password-protected entry titled I Am Doc Savage (Pulp Pit # 1). Two weeks after a column appears on IMJ, I’ll remove the password and make the post public, so it’s available to readers here.

Adventures In Customer Service: Guild Wars (NCSOFT)

Years ago, I got into Guild Wars, loved the game, and have been looking forward to Guild Wars 2. I also played some City of Heroes, which is from the same company, NCSOFT.

My favorite character to play in Guild Wars was a ranger/warrior named Otter of Darkwood. Lean and shapely, with long auburn hair, I enjoyed her so much I rebuilt her in several other games I’ve tried over the years, like Age of Conan and Oblivion.

Well, as some of you know, I am now romantically entangled with a lovely lass named Kate. This morning, I remembered Otter and realized that she actually looks a hell of a lot like Kate. Kate even shares my interest in archery, Otter’s specialty. I figured I’d pop into the game and take a screenshot to show her. (The shot above I found on my computer, taken long ago).

I clicked on the dusty old Guild Wars icon, and the game went into its auto-update mode, drawing in all the changes and such that have occurred in the many long months since I entered its world. Finally it was ready. I signed in.

And got an error message telling me my account was banned.

Continue reading

Good Memories of 2010, Day 6: Red Dead Redemption

My son asks me periodically what my favorite videogame of all time is. In the past, Halo and God of War (both as trilogies) and Batman: Arkham Asylum have occupied the top spot, depending on my mood when he asked me. But the last time he asked, I said Red Dead Redemption.

RDR is ostensibly a distant sequel to Red Dead Revolver, which I reviewed a long time ago here, but it’s really a sequel only in titular branding. The earlier game was an arcadish shooter in a small world, with a whisper-thin story (and hideous voice acting). The new game is so much more. Continue reading

Good Memories of 2009, Day 8: Ghostbusters

Ghostbusters, The Video Game

Click for more

Written by Dan Aykroyd and Harold Ramis, this is pretty much an official sequel to the first two films, and is a lot better than the movie Ghostbusters 2. A lot.

The original actors return to do their own voice and motion-capture performances. Bill Murray, Aykroyd, Ramis, and Ernie Hudson as the intrepid foursome, Annie Potts as their nerdily hot secretary Janine, William Atherton as bureaucratic douche-bag Walter Peck, with Alyssa Milano and Brian Doyle Murray joining the cast as the new love interest and the mayor.

The player takes the role of the new guy, a young rookie stuck with the job of trying out the newest, untested equipment. That equipment of course includes the proton beam, the ghost trap, and the PKE meter from the films, but you get three new weapon types to play around with (the slime gun proving the most fun).

The game captures every element of the Ghostbusters franchise perfectly. The writing is sharp and clever. The performances are lively and dead on. The gameplay is tight and exactly what it should be. The locations are complex and colorful and highly destructible. And the ghosts are varied, entertaining, and multifarious.

The storyline is far better than I’d expected. It starts in familiar territory, with new encounters with old friends like Slimer and the Stay Puft Marshmallow Man, and to be honest I had my doubts about that. But they fully rationalize the inclusion of the old stuff, making it an organic part of the present storyline, allowing you to enjoy the nostalgic encounters early in the game, then moving into lots of new, original material. I’m glad they did this. It was loads of fun blasting the Hotel Sedgwick to pieces, and the battle with Mr. Stay Puft proves to be even more epic and fun than it was in the first film.

Apparently the actors all had so much fun making the game, they finally agreed to do another film, and Ghostbusters 3 is set to start filming next summer.

I played this on the Xbox 360. It’s available on PC and Playstation 3, but if you’re deciding between the Xbox and the PS3 version, definitely go Xbox. The PS3 version’s resolution is 56% of the Xbox version (I base this on several online sources, not on my own observations, and I have both machines, so I’m not speaking out of any particular brand loyalty). There is a Wii version as well, but it’s effectively a different game, with more cartoony graphics.

Good Memories of 2009, Day 6: The Adventurers

The Adventurers, Temple of Chac

Anyone reading my book, my blog, or probably even the bumps on my head will know that I love pulp adventure. The first three Indiana Jones movies (especially Raiders). The Depression-era novels starring Doc Savage, The Shadow, and The Spider. The modern pulp adventure novels of Matthew Reilly and James Rollins. The Rocketeer and The Phantom and Planetary in the comics.

Last year, early on, I saw news somewhere about a pulpish game that was due out in the fall, and it interested me enough that I put a note to myself on my Google calendar to look it up after it came out to see if it was as good as it looked. When I did, and read the reviews I could find, I ordered it immediately, and gave it to my son for Christmas.

That game was The Adventurers: The Temple of Chac, from AEG and Dust Games, and it rocks. Continue reading

Good Memories of 2009, Day 1: Arkham Asylum

As I did a year ago, I’m going to list a few things that I truly enjoyed during the recently deposed year, in no particular order. This year, though, I’m going to serialize the list for a few days. Today’s entry is

Batman: Arkham Asylum

Click for more

One of the best damn games I’ve ever played. Written by the brilliant Paul Dini, one of the chief creatives on Batman: The Animated Series, it featured voice work by actors from that esteemed cartoon including Kevin Conroy as Batman, Arleen Sorkin as Harley Quinn, and Mark Hamil as the Joker. With incredible graphics and design, the game follows Batman through one very long night on the island whereon the titular criminal madhouse is located, after the Joker takes over and lets many other villains out.

Arkham proves an ideal setting for adventure, coming to life in a way few locations in games ever do and never getting old. The game’s only weakness is in its boss fights, structured, alas, like video game boss fights, and are the only times the game’s contrivances remind you you’re in a game.

In this game, you really get to feel what it’s like to be Batman. Drop into a pack of thugs and efficiently take them down in seconds with acrobatic, bone-breaking martial arts. Steal through the night, lurking in the shadows above armed goons, swooping to take them out one by one without alerting their comrades. Use incredible gadgets to set traps, gather intelligence, and overcome obstacles. Investigate, using your tech and brilliant detective skills to solve mysteries and track your foes.

The character designs are amazing, managing to be original while remaining completely true to the characters’ histories. Killer Croc is dinosaurian and terrifying. The Scarecrow is creepier than ever. The Joker is manic and crazy-eyed. Poison Ivy is more inhumanly sexy than in any prior incarnation. And Batman is an armored engine of dark destruction, whose costume over the course of the game shows more and more damage, and who even gradually develops a five o’clock shadow on his square jaw. The attention to detail in the characters, and the world, is fantastic.

An utterly amazing game, and a sequel was just announced, which creates a flood of endorphins in my system when I think about it.

Doc Wilde “a fast mad dash through a landscape littered with mines [of] geek-love”

I just came across the latest review of my book, Doc Wilde and The Frogs of Doom, and it’s from someone who knows ‘em some pulp.

docwilde2

Order Now!

Back in March, I blogged about some oddly inspiring material I found in a new roleplaying game I’d bought (Optimism, Action, and How To Be The Neighborhood Pulp Hero). The text in question “caused a synaptic hiccup and made me think about my life.” Pretty darn cool for a game manual.

The game, Spirit of the Century, is not only the best-by-far pulp game I’ve ever found (and I know most of them, all the way back to the first, 1982′s Daredevils from Fantasy Games Unlimited), it’s quite possibly the greatest face-to-face rpg. I’m reserving final judgment till after I actually have time to play the game, at which time it’ll get a full review here.

My copy of SotC had some issues, alas, but Fred Hicks, one of the game’s co-authors, exhibited some first class customer service and sent me a new copy. I was greatly appreciative at this, so I sent him a signed copy of my book.

(Just to share a bit more good will, I also had similar fantastic service from Shane Hensley {of Savage Worlds fame}  years back when a Deadlands book I’d ordered had a split spine. These are truly good guys in an industry with an often razor-thin profit margin.)

Well, apparently Fred read the book, because on October 20th, he gave it a quick review on his blog.

While set in the modern day, this book LOVES pulp (and Lovecraft, for that matter) and makes a bunch of oblique and not so oblique references to it throughout. It’s a breezy, very fast read for an adult, but an adult will be entertained precisely because of those references. It’s like a fast mad dash through a landscape littered with mines that explode with geek-love every now and again.

To summarize the plot would be to tell the story of the whole book, so I’m going to leave that out of this. It’s a fun family romp, has good life lessons for kids, and features a boy child and a girl child who both compete with each other and value each other…And if you’re looking to get your kids primed with some excitement about high-pulp adventure…I think Doc Wilde would be a handy tool for giving that to ‘em…

There’s a bit more, which can be found here.

Solomon Kane Trailer

Among the great pulp heroes created by Robert E. Howard, author of the only true Conan tales, was puritan swordsman against darkness Solomon Kane.

The complete tales are currently available in this beautiful Del Rey book:

solomon

Click to Order

For the roleplaying games fans among you, one of the absolute greatest RPGs in years is this Savage Worlds gamebook by Shane Hensley:

Click to Order

Click to Order

And this trailer for the upcoming cinematic adaptation looks very promising.

It’s A Hard Knock Life (for Kev and Alice)

Now here’s something you really need to see.

A blog by Robin Burkinshaw relates the poignant ongoing tale of a homeless father and daughter trying to survive in a harsh world. But the harsh world in which they live is inside a computer, and the pair exist only in that virtual realm:

This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes…

I have attempted to tell my experiences with the minimum of embellishment. Everything I describe in here is something that happened in the game. What’s more, a surprising amount of the interesting things in this story were generated by just letting go and watching the Sims’ free will and personality traits take over.

Apparently The Sims has evolved to a point in which the artificial intelligence and social dynamics systems are damned near organic. The Sims have dreams, goals, and emotions and their behavior is driven by those qualities, resulting in complex relationships and interpersonal drama.

This is Kev and his daughter Alice. They’re living on a couple of park benches, surviving on free meals from work and school, and the occasional bucket of ice cream from a neighbour’s fridge.

When you create a person in The Sims 3, you can give them personality traits that determine their behaviour. Kev is mean-spirited, quick to anger, and inappropriate. He also dislikes children, and he’s insane. He’s basically the worst Dad in the world…

His daughter Alice has a kind heart, but suffers from clumsiness and low self-esteem. With those traits, that Dad, and no money, she’s going to have a hard life.

Continue reading

Listen To My Radio Debut

mikeI was slated to be on Alpha Waves, the Internet science fiction radio show tonight, one of three guests discussing pulp fiction, as I mentioned in this post. But I realized that I’d agreed to it without remembering that tonight was also the debut event of my friend Terra Elan McVoy’s first novel, Pure. I checked with the guys at Alpha Waves, and they cheerfully agreed to prerecord my segment. Thanks for the flexibility, guys.

So, this morning I called in via Skype and host Nick Chase and I discussed Doc Wilde  and pulp fiction for a while, and it was a good time, even though it was my first time doing this sort of thing. I just listened to the full show with my son, and I have to hand it to the hosts, they do a great job. Eric Mona of Planet Stories and writer Gareth Michael Skarka were interviewed in the segments before mine, and were both very informative and entertaining, leaving me wondering if we’d get to my bit and I’d be all like “Uhhhh…dopey me…” in comparison.

Well, I’m pleased with the way it turned out. That being the case, I’m actually going to tell you where you can find it if you want to listen to it:

Alpha Waves Radio: Pulp Fiction

Podcast Adventures (aka My Life As a Meme)

My post about optimism and action, pulp heroes, and the roleplaying game Spirit of the Century has proven to be one of the most popular posts I’ve ever written. It seems to have become a small-scale meme, bouncing around from reader to reader, echoing in other blogs, other places…

One place it echoed was on the gaming podcast Canon Puncture (if you don’t want to listen to the whole thing, the pertinent segment begins right around time-mark 24:34):

Canon Puncture Podcast

I really enjoyed these guys’ comments.

Optimism, Action, and How To Be The Neighborhood Pulp Hero

You never know where you’re going to find a nugget of crystalline wisdom, something that gives you pause because of its brightness and clarity, that makes you think about how you’re living your life, and how you should be living it.

I found one of these nuggets recently. The unlikely place I found it? Continue reading

Savage Tales

red_sonja_by_nebezial

Back in the day, I worked in the roleplaying game industry.

I’m not talking rpg video games, like World of Warcraft or Oblivion (more’s the pity, because the money would have been way better). No, I’m talking good old fashioned face-to-face, throwin’ dice, drinkin’ root beer and eatin’ Doritos roleplaying games. I got into them when I was a young teen, starting with the original Dungeons & Dragons and moving on to many others like Champions, Traveller, and Daredevils. In my twenties, here and there I’d manage to get some short-lived game together, a little James Bond or Ghostbusters here, a little Paranoia or Justice Inc there.

Then I happened across White Wolf’s Werewolf: The Apocalypse one day (in which players assume the roles of lycanthropic ecoterrorists fighting demonic corporate forces to save the wilderness and the Earth itself). Werewolves have always been my favorite monster, I’m a devoted environmentalist, and the game is steeped in animistic spirituality which is my soul’s cup of tea…conceptually, it was a perfect storm for me. That led to scattered White Wolf gaming, which in time led to me actually working at the company. Which led to a bit of other rpg work, most notably for Feng Shui and its stillborn spinoff Pulp! (none of that work saw print, unfortunately, as Daedelus Games collapsed, though I did put some of it online…by the way, any Feng Shui players out there still have copies of my stuff? I lost it all in a hard drive crash).

These games get a bad rap from some people, and D & D is often cultural code for loser. But the fact of the matter is that many people who sneer at roleplayers spend their time watching crap like Desperate Housewives or American Idol, deadening their brains while the gamers hang out together and engage in an activity that has its roots in campfire storytelling and improv theater, an activity that’s inherently social and that exercises the mind.

But I digress. A few years ago, I managed to run a game for a group of friends who managed, more often than not, for a while, to actually get together regularly to play. The game was Shane Hensley’s great Savage Worlds. Ultimately, unfortunately, it’s really tough to keep a game going over time because people are, in groups, pretty unreliable, and entropy sets in till things just unravel.

One of the things I did, as things were unraveling, was to try to establish “pick up games” outside the continuing narrative of the main game, that we could play if someone in the group didn’t show up. That way, we’d still be playing something, the group would hold steady in its routine, and we could restart the main game “next” time…

For the pickup games, I decided to run short sword & sorcery adventures, focusing mainly on mood and action (as opposed to an involved narrative and character development), and in the spirit of Savage Worlds  I called them “Savage Tales.” And I wrote a short handbook describing the setting and telling the players how to design their characters for it.

Before the game evaporated for good, I think we actually played one such pickup game. Or maybe we just had an evening where we hung out and did the character creation. I can’t remember for sure. But I always liked the little handbook I put together, and the commentary within on the difference between epic fantasy (like Tolkien’s Lord of the Rings) and sword & sorcery (like Robert E. Howard’s Conan or Fritz Leiber’s Fafhrd and the Grey Mouser):

If everyone can’t make it, we go to Europia. There, things are gonna be less epic saga, more survival skirmish. Conan could become a king in Europia, but Tolkien’d have his pipe crushed under some furred boot and be set to work the rest of his short life digging stones from cold earth.

There are no hobbity folk in Europia because they were eaten by snake-men aeons ago. The elves are mysterious and dark, and if you see one, it usually changes your life forever. The dwarves may exist or not, but grandpa says they eat human flesh. And the closest thing to an orc you’ve ever seen is that big ugly fucker down the bar you saw sodomizing an unconscious guardsman the other night…

Here’s the booklet. You might get a kick out of it. If you’re a gamer, you might even find something useful in it. But here it is.

SAVAGE TALES